Whenever a prominent prize-giving event nears, you'll find a clamor for the addition fresh award types to recognize unsung work and delight the passions of enthusiasts dedicated to specific genres.
Another commentator previously argued supporting a scary games classification. That would rule. Equally deserving are tabletop games, which is someone's personal cause. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, there's a strong justification backing this proposal stands as crucial above others. Here's the proposal: It's essential to create a classification for brain-teasing titles.
The Genre Classification Challenge
Categorizing art by genre is not a science; opinions vary greatly, and typically generate discussions resulting in unclear classifications. It's understandable that cinema institutions don’t do it. Yet it remains a necessary evil in the world of gaming, which are so diverse they hardly constitute as a single art form.
To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to compete fairly, classification by type becomes crucial.
Current Gaming Award Categories
Leading game ceremonies currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Between them, these award types effectively encompass many game types, allowing placement for numerous titles.
Not so for puzzle games. No appropriate category exists for their placement. Examine these examples from recent excellent titles, showing diverse approaches: structural challenges from a specific release, intense tile-matching in a different title, thought-provoking social scenarios in another game. Which classification works within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
There are dozens excellent brain-teasers launched regularly that have no home in entertainment awards, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- One classic puzzle game wasn’t nominated completely in 2014
- Another creative title received no nominations that year
- Well-received sorting experience was overlooked recently
- Just some logic titles managed to sneak into niche award types
Value of Brain-Teasers
These are often compact experiences, but the art in brain-teasers carries substantial weight. Famous handheld logic titles rank among the most-played games globally continuing this trend for many years.
The iconic tile-matching title rivals well-known building titles competing to become highest-selling title ever; it’s also in the running for best game of all time. Puzzle games are foundational within interactive entertainment, and they are in conversation across multiple categories.
Recommendation and Reasoning
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, because you’d have to leave so many good games out.
Restating the point, these include experiences lacking appropriate categories in important events. Logic title developers function at the hard edge of video game design, creating some of most fundamental forms within interactive entertainment. Similar to film action specialists, they deserve recognition. Let’s not keep them waiting 35 years.